Believability in Toy story 4:
Age props appropriately, to their age and materials (consider the subsurface damage/ rust).
Additional faint hairs/ dust bunnies are small details which expresses the age of the untouched areas.
Being Historically correct, e.g. Considering the printing techniques/ Color pallet from the period in time the item would have been made, this can be purveyed through the materials.
Further consider that all materials age differently, some crumble, others rust, shrink, ect.
When dealing with signs/advertising in the shot, which are designed to stand out need to continue this notion but designed or compositioned in a way which will not distract from the main point of view / character.
Especially when dealing with realism, referencing real world imagery is very important for texturing
occlusion decay masks are useful but still need to be refined to match the environment its in. otherwise it will be obvious that it’s a 3d render.
Throughout the film each town has its own personality/ theme, not only to ensure the viewers notice a change in scenery but also to adapt to the mood of the story. Developing on this creating purpose in the scene helps purvey the notion of the story, what are they there and what are they going to do, how is the environment going to benefit that?
Studied Graphic Design and started with branding and went from creating real- world graphics to creating the similar asset designs within Computer animations, with the ability to adapt to new imaginative worlds. as a designer a lot of what you do might not be used in consideration of the producers vision, but do have the possibility of being used in further films. This being said, designers need to have a certain understanding of the producer’s idea. Graphics can either continue through scenes or show change if the scene is drastically different/ time/ space/ Economy.
Personal Info:
He started as a designer at 23 and got into Pixar at 35. With a stop motion background.
His first job was working as an editorial for a newspaper company.
Deal with rejection, be that a job application, or presenting ideas, its nothing personal, its all in best interest of the company/ film. Some time its just the wrong time/ place or even film.
Has had some challenges with dyslexia, although there is lots of support within the industry, Embrace it! As the majority of the time it tends to add humour if something is misspelled in a certain way.
Hitting the wall:
When in the early process of designing/ stuck on ideas, getting into the feeling/ essence of the movies setting/ scene, generally helps, e.g. for the film Ratatouille: get into the characters head and act out, wear a fake moustache, listen to French music, ‘pretend to’ smoke a cigarette.
When coming up with a new brand, just write stuff down, go out and explore and get inspired.
Start with an emotional attachment, then research as a reference to reinforce your idea and develop you design ideas.
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