1-clarity and communication 2-performance 3-timing and spacing 4-inertia 5-weight and balance
1- to show story without needing dialogue, shows good clarity
Otherwise you will fail to communicate
-use 'line of action' to show dynamic change of movement/ gestures
-make side notes/ shorthand ideas/ visuals for character direction, unlike storyboard but focusing not on just the pose but the movement from pose to pose, in consideration of the weight/ pose/personality of the character.
Basically write down your acting in your head as visuals and use this as reference and tweek it with the 12 principles of animation in mind.
-slight of hand techniques are ways of moving parts of the character that you don't want to distract the viewer, eg if you want the audience to focus on the other characters expression.
-anticipation is crucial, especially when there is a lot going on in the shot
-main pose- stretch out frames to make it visible to the viewer, eg when grabbing something hold for roughly 8 frames then move arm, otherwise it will look odd.
-eyes(head) - hands and feet are the most important features to focus on when moving pose to pose, as if they are placed appropriately, the rest should fall into place.
2-performance
Cartoony performance:
For humor-extreme egageration when it comes to timing and squash and stretch, and expressive poses
(disney performance)
Less extreme but still exaggerate the above slightly, this time whilst considering the movement of weight and physics.
"acting is behaving truthfully under imaginary circumstances"
(deep/emotional)
-to sing a touching song it needs to come from the heart
-get yourself in the mindset
-act by channelling raw emotion
-imagine the feeling and scene> capture the scene as notes/ imagery and describe.
-then create the test animatic and be true to yourself if it does recreate that feeling
-"can't be method actors as you can't cry for a week" - for animations
-so consider filming yourself,
-only you will see the video so you can relax, but it's very handy to show at interviews, showing your process/ passion.
-release your inner actor, as animatiors are simply actors with puppets
-as for animals acting--always use reference, but most of the expressive animation they use their heads
-get to an emotional place when acting a shot- makes it seem more genuine
3- Timing and spacing
Eg. Slow in and out
-follow the path of action,
Eg 'nose' follow frame to frame, and should move in an arch, almost all movements should represent arcs, as in nature noting is completely direct.
-2d animation timing charts are basically a 2d version of a 3d curve chart, used for timing/polishing animation.
And in 2d is mainly used for the main body of action
-3d use animation layering to combine animation. Eg walking, and extra arm movements
-12 Principles of animation... USE THEM!
4-Inertia
-how the world really moves
-consider physical properties of the materials--elasticity/ other
-consider how every second
of the animation effects the form/ silhouette of the character to try and keep it appealing. Even considering The secondry movement, including the clothes/hair
5- for a more realistic performance weight and balance must be a main focus to get right.
-when a character looks odd eg looks like they are being pulled by an invisible string/hit invisible wall... This is due to the weight from pose to pose being off.
-lean forward- when walking forward, feet don't move instantly at the start
(Watch reference and see)
And the first step you take is the most forward you will lean
Without considering weight it will look odd, as we see it all the time irl
Depending on the pose of the character will also determine the direction of weight as well as timing to move
Head leans more forward when running fast. The head pulls back whe stops/ slows down.
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